CMGE Wins “2026 Outstanding Global Game Publisher” at the Beluga Pioneer Award
On November 4, the Opening Ceremony Summit of GTC2026 Global Traffic Conference (Shanghai) and the 8th Beluga Pioneer Award Ceremony were held at the Shanghai World Expo Exhibition & Convention Center. CMGE received the “2026 Outstanding Global Game Publisher” award, adding another industry recognition of its overseas publishing and operations capabilities.

Hosted by Beluga, this year’s conference focused on AI applications, localized operations and global brand building. The Beluga Pioneer Award presented nine categories spanning games, short dramas, AI and e-commerce, with the winners chosen by a jury made up of industry experts, authoritative media and government bodies.
Responding to overseas demand for product quality, localization and long-term operations, CMGE focuses on custom-developed titles built for global release, complemented by regional third-party publishing of proven products already validated in the domestic market. The company has built a deep presence in key Asian markets while expanding into Europe, the US and Russia. It is also building a portfolio for a broad female audience in long-lifecycle genres such as simulation management and merge-2 games, further enriching its overseas line-up.

Recent overseas launches have made solid progress. After launching in Hong Kong, Macau, Taiwan, Singapore and Malaysia, Island Genesis climbed to No. 3 on the App Store free games chart across Hong Kong, Macau and Taiwan and No. 3 on Google Play’s free games chart in Taiwan. It also reached No. 27 on the App Store top-grossing games chart in Taiwan and Macau and No. 35 in Hong Kong, with first-month gross billings running 40% above expectations. Monster Loop: Beast God Reincarnation (《モンスターループ:獣神転生》, known in Chinese as Beast Three Kingdoms) topped the App Store free chart in Japan, with first-month gross billings 30% above expectations. The performance of both titles has further strengthened the company’s regional publishing and localization expertise.

Building on this, CMGE will extend its products into more regions. Before the end of 2026, the company plans to launch Soul Land: Shrek Academy in Russia, expand Island Genesis into Europe and the US, launch Fights Break Firmament: Peak Confrontation in Vietnam, release Legend of Sword and Fairy: World in Hong Kong, Macau, Taiwan, Singapore and Malaysia, and bring Pocket Conquer to Malaysia and the Philippines. Looking ahead to 2027, titles including Code: Greenery, Beast Three Kingdoms, Code: Island, Code: Zhetian and Code: Soul Land will also enter more overseas markets, while partnerships and greenlights for several further products are progressing well.

In overseas casual games, CMGE targets women aged 35 to 55 in Europe and the US, sourcing products through third-party publishing partnerships and channels such as GamePartner.AI. Since June, titles including Math Solitaire – Logic Puzzle, Cozy Yarn: Dots Connect Puzzle, Gems Sort: Color Match, Sorting Go: Mini Mart and Royal Category Sort have rolled out on major overseas platforms, completing platform review, data tuning and ad-monetization optimization along the way. The company is now selecting priority titles based on user retention, customer acquisition cost and monetization performance, and plans to scale up media buying in November.

Overseas publishing cooperation has also been extended to individual creators. CMGE has become the first overseas game publishing partner of SoonPlay, the lightweight creation platform under Jiyi AI, providing overseas publishing and commercialization support for outstanding works and helping creators reach players worldwide.
This award recognizes CMGE’s continued commitment and breakthroughs in overseas markets. Going forward, the company will keep deepening key markets, enriching its product line-up, strengthening cooperation with industry partners and creators, and refining its overseas publishing and operations system, so that more quality products reach players around the world.

